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"Watchbot" | |
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Details | |
Location(s) |
Japan |
Related |
Balanced |
Watchbot is one of the playable Mechs in Override: Mech City Brawl.
Developer description[]
- A well-rounded, classic mech, Watchbot prefers a simple and straightforward approach to eliminating his opponents, like driving a hand cannon into their head or blasting them with a massive chest beam.
- [1]
Abilities[]
Image | Command | Guard Crush | Official Description |
---|---|---|---|
Special + Left Punch | Still testing | Shoots a plasma ball from a cannon in the left arm. The blast damages nearby targets. |
Image | Command | Guard Crush | Official Description |
---|---|---|---|
Special + Right Punch | Shoots a plasma ball from a cannon in the right arm. The blast damages nearby targets. |
Image | Command | Guard Crush | Description |
---|---|---|---|
Special + Left Kick | Activates an area of effect burst that stuns nearby enemies for a short duration. |
Image | Command | Guard Crush | Description |
---|---|---|---|
Special + Right Kick | Yes | Charge upward into the air and back down, striking the enemy both times. |
Image | Command | Guard Crush | Description |
---|---|---|---|
Left Kick + Right Kick
(Must have at least one bar of meter) |
Yes | Watchbot fires a large beam from it's chest. |
Strategy[]
Strengths[]
- Watchbot is a excellent beginner mech. Learning Override: Mech City Brawl's mechanics with Watchbot ensures that once mastered can be applied to the other 14 mechs.
- Left Kick (Charged), can be used against pilots who tend to dash to the side.
- Is able to cover a great distance with jumping, dashing in midair then hovering.
- Has access to a running state when the movement stick is held forward after a Dash, however Heat gauge will not deplete until the movement stick is returned to neutral.
Weaknesses[]
- Watchbot's combo starter, EMP Burst his only defensive tool against overly aggressive pilots.
- Poor tracking on the Plasma Cannons discourages users from spamming at long range.
Abilities[]
- Left/Right Plasma Cannons: To make up for the lack of range on Watchbot's punch attacks this is a move can be used to punish enemy pilots that whiffed an attack.
- EMP Burst: Don't abuse the ability. Whiffing the ability without a backup ability to cancel into leaves Watchbot vulnerable.
- Can be blocked.
- Dynamic Charge: Fast and difficult to react to. Causes a guard crush
- Hyper Beam: Fast startup can catch enemy pilots off guard.
- Upon landing the attack, enemy pilots are stunned until knocked down.
- Lack
Skins[]
Sources[]
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