A well-rounded, classic mech, Watchbot prefers a simple and straightforward approach to eliminating his opponents, like driving a hand cannon into their head or blasting them with a massive chest beam.
Watchbot is a excellent beginner mech. Learning Override: Mech City Brawl's mechanics with Watchbot ensures that once mastered can be applied to the other 14 mechs.
Left Kick (Charged), can be used against pilots who tend to dash to the side.
Is able to cover a great distance with jumping, dashing in midair then hovering.
Has access to a running state when the movement stick is held forward after a Dash, however Heat gauge will not deplete until the movement stick is returned to neutral.
Weaknesses[ | ]
Watchbot's combo starter, EMP Burst his only defensive tool against overly aggressive pilots.
Poor tracking on the Plasma Cannons discourages users from spamming at long range.
Abilities[ | ]
Left/Right Plasma Cannons: To make up for the lack of range on Watchbot's punch attacks this is a move can be used to punish enemy pilots that whiffed an attack.
EMP Burst: Don't abuse the ability. Whiffing the ability without a backup ability to cancel into leaves Watchbot vulnerable.
Can be blocked.
Dynamic Charge: Fast and difficult to react to. Causes a guard crush
Hyper Beam: Fast startup can catch enemy pilots off guard.
Upon landing the attack, enemy pilots are stunned until knocked down.