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"Watchbot"
Watchbot
Details
Location(s)
Japan
Related
Balanced

Watchbot is one of the playable Mechs in Override: Mech City Brawl.

Developer description[ | ]

A well-rounded, classic mech, Watchbot prefers a simple and straightforward approach to eliminating his opponents, like driving a hand cannon into their head or blasting them with a massive chest beam.
[1]

Abilities[ | ]

Left Plasma Cannon (Air OK)
Image Command Guard Crush Official Description
Watchbot Left Plasma Cannon
Special + Left Punch Still testing Shoots a plasma ball from a cannon in the left arm. The blast damages nearby targets.
Right Plasma Cannon (Air OK)
Image Command Guard Crush Official Description
Watchbot Special list rCannon
Special + Right Punch Shoots a plasma ball from a cannon in the right arm. The blast damages nearby targets.
EMP Burst (Air OK)
Image Command Guard Crush Description
Watchbot EMP Burst
Special + Left Kick Activates an area of effect burst that stuns nearby enemies for a short duration.
Dynamic Charge (Air OK)
Image Command Guard Crush Description
Watchbot Dynamic Charge
Special + Right Kick Yes Charge upward into the air and back down, striking the enemy both times.
Ultimate Ability: Hyper Beam
Image Command Guard Crush Description
Watchbot Hyper Beam
Left Kick + Right Kick

(Must have at least one bar of meter)

Yes Watchbot fires a large beam from it's chest.

Strategy[ | ]

Strengths[ | ]

  • Watchbot is a excellent beginner mech. Learning Override: Mech City Brawl's mechanics with Watchbot ensures that once mastered can be applied to the other 14 mechs.
  • Left Kick (Charged), can be used against pilots who tend to dash to the side.
  • Is able to cover a great distance with jumping, dashing in midair then hovering.
    • Has access to a running state when the movement stick is held forward after a Dash, however Heat gauge will not deplete until the movement stick is returned to neutral.


Weaknesses[ | ]

  • Watchbot's combo starter, EMP Burst his only defensive tool against overly aggressive pilots.
  • Poor tracking on the Plasma Cannons discourages users from spamming at long range.

Abilities[ | ]

  • Left/Right Plasma Cannons: To make up for the lack of range on Watchbot's punch attacks this is a move can be used to punish enemy pilots that whiffed an attack.
  • EMP Burst: Don't abuse the ability. Whiffing the ability without a backup ability to cancel into leaves Watchbot vulnerable.
    • Can be blocked.
  • Dynamic Charge: Fast and difficult to react to. Causes a guard crush
  • Hyper Beam: Fast startup can catch enemy pilots off guard.
    • Upon landing the attack, enemy pilots are stunned until knocked down.
    • Lack

Skins[ | ]

Sources[ | ]

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