Ultimate Abilities

All 16 Mechs have Ultimate abilities. They can only be used once in a battle once the mech has sustained enough damage. Must have at least one bar filled of the Special Gauge.


 * The Ultimate Ability starts after the brief 4 second animation
 * Can be canceled from whiffed Normal Moves and Special Moves
 * Some Mechs have start-up invincibility
 * Some must be manually aimed. When locked and the Ultimate ability is active, lock on will be toggled off without input from the player.
 * Exception(s): Mech invincibility may start after a brief wind-up.
 * Mech's such as Watchbot, will unable to move during the duration of their ultimate ability.